Haptic interaction has been an essential component for wearable and mobile interfaces, whereas room-scale haptic interaction can be gaining more traction. However, there are practical difficulties for implementing vibrotactile actuators on a large-scale application, such as embedding devices to every furniture in the room.
To address this problem, we propose the HaptoRoom system, which achieves room-scale reconfigurable haptic interaction to existing furniture surfaces, without additional equipment to the furniture.
This study also propose `spatial haptic equalization (SHE)` method, which computationally compensate the spatial disuniformity of the vibration intensity at a haptic point based on the data-driven approach for high quality haptic experiences. Furthermore, our approach enables `indirect object actuation’ on furnitures through propagated vibration.
Our approach requires pressure sensors and vibrotactile actuators installed only in the floor interfaces. Also our approach provides reconfigurability for spatial vibrotactile patterns for a variety of application scenarios, including entertainment and lifestyle domain.

Collaborators
Mitou Advanced Project 2023
Cidre Interaction Design Inc.

Exhibitions & Publications
ACM SIGGRAPH 2024 Emerging Technologies